Lore based recruitment spiel:
Our enemies to the north and south have fallen long ago. Their remains laying beside our once glorious empire of long lived islanders. Now we have the chance to rise up and rebuild Eriador from the ruins!
Non lore based recruitment spiel:
Throughout TOR's history there have been many iterations (so I've been told) of the Kingdom of Arnor/the Rangers of the North. Enough time has passed since the last uhh.... faction... collapsed due to um.... internal difficulties? Anyway I feel it's time for a centralized faction on TOR again, and hopefully I will have learned from the last faction's mistakes.
Goals:
The plan is one, to create a large network of builds all throughout the map not all necessarily need to be lore based. Two, create a large resource stockpile and open many player markets all throughout TOR. Three, have fun and take advantage of the very non toxic environment that is TOR.
My personal really really far out there plans if we get any number of players anywhere close to old Arnor:
One, create a in faction currency that would circumvent any one player joining the faction and instantly being more powerful than any veteran, this would be so we keep it fair and interesting while giving new players goals. Two, subfactions! Lots and lots of subfactions, doesn't have to be the three well know ones, for all I care make one up as long as it's not a Game of Thrones (or other non LOTR media) reference I couldn't care less! Three, create a system of civil wars (not the right word) between subfactions, as a way to constantly feel like there is always more to do.
Why you should put tons of time playing a video game and following me blindly:
idk im just super cool and have like one or two ideas anyone can copy😎 and uhh ill look into getting a starter kit of some pipes and weed.
forgot if you want to Dm on discord my account is thatguy.3