Posted on the original Enjin Forums by: "cjsdragon" on: (Thu, 02 Feb 2017 22:49:40 GMT), F0000575
Well after playing awhile I am restless for some big battles between two factions ( even better if we could have series of battles over a week/wars). I think we should have more large battles and the winners get to claim one of the enemies base/claimed territories(each person involved gets one/loses one). Note that for a battle to occur there must be an even amount of players but haveing more hired troops are ok. This brings me to my next point, drop the troop limit please. I know it is to try to prevent lag and players from getting op, but in the LOTR I don't remember the dark Lord (sauron) stopping at 100 orcs because it's fair, or gondor only defending helm's deep with 100 troops. What I think is even more obsurd is the rule to only have 30 in PvP situation s 1. This shows the rule has nothing to do with lag because with 2 players there is only 60 troops which causes little to no lag. 2. Again going back to lore the orcs/elves/any faction/race for that matter don't attack their enemies with only 30 troops they build up until they have enough to the point they believe they will demolish their enemies get as many troops as they possibly can. Also what is the point of building these big forts or structures set up for holding off a seige if it is most likely never going to be seige d. This server is great, it just needs to step up on the warring aspect of the factions. Also I've noticed a huge problem of enemy factions making deals and aligning together this would never happen in the LOTR excluding some very and I mean very rare instances.
Hope you consider these suggestions,
paladinCJS
Posted on the original Enjin Forums by: "abriel" on: (Sat, 04 Feb 2017 09:12:55 GMT)
Wait i remember back in Agust or something there was something called fation war it was an event but i missed because it was at night for me.